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Late Night Musings

Is Art 2.0 still Art?

Seth Eagelfeld | 01.20.08 | 5 Comments

A couple years ago famous film critic Roger Ebert caused something of stir when he said about video games:

Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control. I am prepared to believe that video games can be elegant, subtle, sophisticated, challenging and visually wonderful. But I believe the nature of the medium prevents it from moving beyond craftsmanship to the stature of art.

Now, I think we’re dismissive of any “emerging” medium at our own peril, but it does raise an interesting question: Can art be interactive? I’ve previously discussed Web 2.0, at it’s best, being something akin to anarchy, but is that anarchy the antithesis of art? The novelist, the painter, the composer, are all dictators in a sense, your choices, your say, your input, have absolutely no impact on a work’s outcome. I don’t have a conversation with Tolstoy, I listen to Tolstoy. I can’t341838_7252.jpg change a single note of Mahler’s ninth (not that I would dare to) because if I did, it would no longer be Mahler’s ninth. When a work ceases to be something expressing the intent and expression of the artist and, instead becomes something based off my decisions, is it still art?

Certainly, the visuals in a video-game are art, as are the creations in Second Life, but what remains to be seen is if these Interactive Entertainments can stand on their own as works. Are they the canvas or the painting, that is, are these just tools or is it art? No one would call Photoshop art, nor Microsoft Word, nor Google Gears, but when an application offers up an abstract experience and not a utility, well then, what is it?

Beyond a basic question of classification, I also wonder about the survival of the aforementioned “traditional” mediums. Can the YOU generation maintain and appreciate a one-way relationship? Will the art of the past survive the ego of the future? Can old and new media– and, more importantly, the sensibilities it takes to understand them– co-exist?

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